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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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gondola.zip
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GONDOLA.TXT
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1996-09-28
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The Gondola - from The QuakeLab
The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab
TEXTURES:
SFLOOR4_2 for X-beams, floor, and cable. TECH10_1 for gondola
skeleton. TLIGHT08 for central support link.
ENTITIES:
path_corner & func_train
WHAT TO DO:
Making the gondola skeleton - what do you want it to look like? The
gondola is a room whose brushes have simultaneously been designated
func_trains, but made to look fancier. Make a bunch of beam-like
brushes and position them together to form the skeleton. Install the
floor. Make skinny brushes to form the cable - you can make the cable
twist and turn, but the more directional changes you make, the more
work there is to do later on. Install a support link that makes it
look like the gondola is suspended from the cable. Select the brushes
that make up the gondola (not the cable) and make the collection a
func_train with whatever speed you want. (100 default is recommended.)
Making it move - Put path_corners in. The lower left hand corner
(assuming top view) of the gondola is where the first path_corner
(targeted by the func_train) should go. Thus all path_corners along
the route should be accordingly shifted to the 'anticipated' lower
left corner - don't put the path_corners along the cable itself or
the gondola will not appear to be running along the cable.
OPTIONS:
This thing shouldn't be used with reckless abandon, since gondolas
tend to use up a lot of space (unless it's only got room for one
player.) Large spaces in Quake aren't a good idea - it takes too
long to compile. The entry-exit setup in the GONDOLA.ZIP file is
primitive - a hole in the floor for an exit, and two gaps in the
skeleton for access from the top. You might want to play around with
making a better entry-exit arrangement.